Date: Sun, 1 Jun 1997 11:14:32 -0500 (CDT) From: Adam W Lee Message-Id: <199706011614.LAA32453@sendit.sendit.NoDak.edu> To: djgpp AT delorie DOT com Subject: Re: Quake vs. Demos Precedence: bulk >Adam W Lee wrote: >> Now, just because he doesn't have pretty code doesn't mean he's not a good >> programmer... In fact, I hate pretty code. C++ is the embodiment of >> pretty code, and it sucks. > >Ehrm, why is it that most scene coders i've spoken with use it? Of coz >in combo >with asm. > Almost all of the coders I know use C + ASM, TP + ASM, or just plain ASM. The only coder I know that uses C++ is wog, and his engine is the slowest one I know of... (http://www.netlife.fi/~wog) >> And to defend myself on the 3D of Quake... Sure, it's some decent 3D, and >> sure, Carmack does know what he's doing, but plain and simple, I've seen >> Demo coders do more stuff than him, faster than him, and make it look >> better than him. demo (itsdemo.exe or .zip I believe), LOOK at it. > >Anyone care to explain why the Quake engine is so much better than the >Descent >engine? I can't see it... Who said that the Quake engine is better than Descent's??? atomly