delorie.com/archives/browse.cgi | search |
From: | rellwood <rellwood AT aludra DOT usc DOT edu> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Parse Engine |
Date: | 28 Apr 1997 12:54:43 -0700 |
Organization: | University of Southern California, Los Angeles, CA |
Lines: | 16 |
Sender: | rellwood AT aludra DOT usc DOT edu |
Message-ID: | <Pine.SV4.3.94.970428124510.28102B-100000@aludra.usc.edu> |
References: | <MPG DOT dcd5fb07d006316989689 AT news DOT demon DOT co DOT uk> |
Reply-To: | rellwood <rellwood AT aludra DOT usc DOT edu> |
NNTP-Posting-Host: | aludra.usc.edu |
Mime-Version: | 1.0 |
In-Reply-To: | <MPG.dcd5fb07d006316989689@news.demon.co.uk> |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
On Sun, 27 Apr 1997, Alex wrote: > Hello all, > I am trying to write a game with prebuilt levels made up from tiles, I am > using DJGPP 2.01 and Allegro 2.2. I need to know how I can make the > program look through a level file and show the tile it corresponds to. Your question is somewhat vague. You want to scan through a level file and show what location in the level is associated with which tile? Please rewrite your question more clearly and I'll be glad to help. -Richard Ellwood --
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |