From: rellwood Newsgroups: comp.os.msdos.djgpp Subject: Re: Parse Engine Date: 28 Apr 1997 12:54:43 -0700 Organization: University of Southern California, Los Angeles, CA Lines: 16 Sender: rellwood AT aludra DOT usc DOT edu Message-ID: References: Reply-To: rellwood NNTP-Posting-Host: aludra.usc.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sun, 27 Apr 1997, Alex wrote: > Hello all, > I am trying to write a game with prebuilt levels made up from tiles, I am > using DJGPP 2.01 and Allegro 2.2. I need to know how I can make the > program look through a level file and show the tile it corresponds to. Your question is somewhat vague. You want to scan through a level file and show what location in the level is associated with which tile? Please rewrite your question more clearly and I'll be glad to help. -Richard Ellwood --