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From: | Douglas Eleveld <D DOT J DOT Eleveld AT anest DOT azg DOT nl> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Commercial Games |
Date: | 17 Apr 1997 12:03:24 GMT |
Organization: | Rijksuniversiteit Groningen |
Lines: | 11 |
Message-ID: | <5j53ic$39p@info.service.rug.nl> |
References: | <2 DOT 2 DOT 32 DOT 19970416223156 DOT 006aee48 AT gate72> <5j3phb$pn6 AT nr1 DOT toronto DOT istar DOT net> |
NNTP-Posting-Host: | cmb23.med.rug.nl |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
I think more likely why Quake was written with DJGPP is that ..Big guess here... Quake was initially developed on an high end UNIX platform, and then basically ported to DOS with some specific DOS and IBM x86 optimizations. DJGPP makes the transition easier from UNIX to DOS and has pretty good optimization stuff. Doug Eleveld
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