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Date: | Thu, 17 Apr 1997 09:57:50 +0300 (IDT) |
From: | Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> |
To: | Alan Wilson <awilson AT wilshire DOT com> |
cc: | djgpp AT delorie DOT com |
Subject: | Re: Commercial Games |
In-Reply-To: | <2.2.32.19970416223156.006aee48@gate72> |
Message-ID: | <Pine.SUN.3.91.970417095721.18537I-100000@is> |
MIME-Version: | 1.0 |
On Wed, 16 Apr 1997, Alan Wilson wrote: > On the same line of thinking, why was Quake compiled with DJGPP anyway???? One of the reasons was that the support id got from DJGPP was far superior to the compiler they were using before that. For example, the `nearptr' feature was added to DJGPP at their request in a very short time.
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