Date: Thu, 17 Apr 1997 09:57:50 +0300 (IDT) From: Eli Zaretskii To: Alan Wilson cc: djgpp AT delorie DOT com Subject: Re: Commercial Games In-Reply-To: <2.2.32.19970416223156.006aee48@gate72> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On Wed, 16 Apr 1997, Alan Wilson wrote: > On the same line of thinking, why was Quake compiled with DJGPP anyway???? One of the reasons was that the support id got from DJGPP was far superior to the compiler they were using before that. For example, the `nearptr' feature was added to DJGPP at their request in a very short time.