Mail Archives: djgpp/1997/04/14/14:13:35
I have developed a working 3d graphics lib using DJGPP and Allegro.
Some of the features are
-labert shading
-gouraud shading
-phong shading (fake)
-texture mapping (using all shading models) (via Allegro)
-full object clippint to the viewing frustrum
-simple API based pipeline managment
-what i call "real" collision detection (checks for actual collides)
-also does bounding shpere collision (if exact isnt needed)
-rotation around an arbitrary vector (via Allegro)
-view points and view angles are fully implemented (i.e. 6 DOF)
This isn't a full list, just most of the highlights.
I was just wondering if anyone would like me to release the source code,
free of charge. If anyone is interested, please respond to me either
through the newsgroup or e-mail. I'll release it if a couple people
respond. If I do, I will still be actively developing it (and accepting
friendly criticism). I will also accept any additions that people want
to add, as long as I get a copy of it too.
I await your response.
Josh
randerso AT win DOT bright DOT net
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