Mail Archives: djgpp/1997/03/28/08:15:25
From: | Jeff Weeks <pweeks AT execulink DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: HOW MANY OF YOU HAVE MADE A FUNCTIONAL GAME???!!??
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Date: | 28 Mar 1997 00:07:12 GMT
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Organization: | Internet News Service
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Lines: | 31
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Message-ID: | <5hf23g$jjm@nr1.toronto.istar.net>
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References: | <33390DD0 DOT 3A53 AT geocities DOT com>
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NNTP-Posting-Host: | news.linkd.net
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Mime-Version: | 1.0
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XPident: | Unknown
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Henri Ossi wrote:
>
>
> I've seen lots of pages, which tell about the great compiler DJGPP and
> how good it is, and OH, EVEN QUAKE was made with it!!
> And you get it from here and here and there...
>
> I say: SHUT UP!!
> I've made lots of stuff with Allegro and Djpp, and none of them work
> without flickering.
> The only fast language, which I have ever seen in my life, is the
> Borland Turbo Assembler.
> If you really know a web site, which tells, how i can get even one tiny
> little sprite drawn to the screen, and moving it without any kind of
> flickering, I woyuld be VERY pleased!!!
Check out my graphics chapter on http://www.execulink.com/~pweeks/
Hopefully that'll help you!
Jeff
PS: I say: SHUT UP to all the programmers who think they can create
Quake-like games their first try in any language! :)
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email: mailto:pweeks AT execulink DOT com
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