From: Jeff Weeks Newsgroups: comp.os.msdos.djgpp Subject: Re: HOW MANY OF YOU HAVE MADE A FUNCTIONAL GAME???!!?? Date: 28 Mar 1997 00:07:12 GMT Organization: Internet News Service Lines: 31 Message-ID: <5hf23g$jjm@nr1.toronto.istar.net> References: <33390DD0 DOT 3A53 AT geocities DOT com> NNTP-Posting-Host: news.linkd.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit XPident: Unknown To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Henri Ossi wrote: > > > I've seen lots of pages, which tell about the great compiler DJGPP and > how good it is, and OH, EVEN QUAKE was made with it!! > And you get it from here and here and there... > > I say: SHUT UP!! > I've made lots of stuff with Allegro and Djpp, and none of them work > without flickering. > The only fast language, which I have ever seen in my life, is the > Borland Turbo Assembler. > If you really know a web site, which tells, how i can get even one tiny > little sprite drawn to the screen, and moving it without any kind of > flickering, I woyuld be VERY pleased!!! Check out my graphics chapter on http://www.execulink.com/~pweeks/ Hopefully that'll help you! Jeff PS: I say: SHUT UP to all the programmers who think they can create Quake-like games their first try in any language! :) -------------------------------------------- - Code X Software - Programming to a Higher Power email: mailto:pweeks AT execulink DOT com web: http://www.execulink.com/~pweeks/ --------------------------------------------