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| From: | "Richard van Paasen" <R DOT L DOT F DOT v DOT Paasen AT stud DOT tue DOT nl> |
| Newsgroups: | comp.os.ms-windows.programmer.controls,comp.os.msdos.djgpp,rec.games.programmer |
| Subject: | GAME ENGINE AVAILABLE |
| Date: | 23 Mar 1997 01:46:01 GMT |
| Organization: | Eindhoven University of Technology, The Netherlands |
| Lines: | 29 |
| Message-ID: | <01bc372b$755298c0$3e0c9b83@annex1s52.urc.tue.nl> |
| NNTP-Posting-Host: | annex1s52.urc.tue.nl |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hi, I've just put the (simple) graphics engine for the Fire and Starfield demo on my homepage. Check it out, it shows you how to do (with demo.exe and complete source in C/C++) - screen buffering / blitting - keyboard handling - transparent RLE-sprites - palette anmimation - FIRE and STARFIELD effects This message is meant for people that just want to start writing games. The Azure C++ Image library may be of interest for anyone who uses Borland C++ or DJGPP Richard. -- ------------------------------------------- email: <mailto:R DOT L DOT F DOT v DOT Paasen AT stud DOT tue DOT nl> www: <http://huizen.dds.nl/~buddha/> ------------------------------------------- Do not send me junk mail! -------------------------------------------
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