Mail Archives: djgpp/1997/03/22/21:14:22
On Sat, 22 Mar 1997 00:39:06 -0500 Francisco Gochez <arcanix AT erols DOT com>
writes:
>Ray Ratelis wrote:
>>
>> > > Wolfenstein 3D used ray casting.
>> > > Doom used BSP trees and a one dimensional completion mask.
>> > > Duke3D used sector flowing.
>> > > Quake used BSP trees, a PVS, and an edge list.
>>
>> What is Sector Flowing?
>
>I would also like to know what sector flowing is. I am impressed by
>the
>build engine's lack of a BSP tree. Also, what the heck is a one
>dimesional completion mask?
I also have no idea what sector flowing is. I would like to know what it
is. I expained a one-d completion mask in an earlier post.
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