To: arcanix AT erols DOT com Cc: djgpp AT delorie DOT com Subject: Re: Question about Doom. Message-ID: <19970322.205936.7063.0.fwec@juno.com> References: <199703211735 DOT JAA29516 AT netcom9 DOT netcom DOT com> <3332FA0B DOT 3418 AT shoreland DOT com DOT nospam> From: fwec AT juno DOT com (Mark T Logan) Date: Sat, 22 Mar 1997 21:01:37 EST On Sat, 22 Mar 1997 00:39:06 -0500 Francisco Gochez writes: >Ray Ratelis wrote: >> >> > > Wolfenstein 3D used ray casting. >> > > Doom used BSP trees and a one dimensional completion mask. >> > > Duke3D used sector flowing. >> > > Quake used BSP trees, a PVS, and an edge list. >> >> What is Sector Flowing? > >I would also like to know what sector flowing is. I am impressed by >the >build engine's lack of a BSP tree. Also, what the heck is a one >dimesional completion mask? I also have no idea what sector flowing is. I would like to know what it is. I expained a one-d completion mask in an earlier post. || Fwec AT juno DOT com || The secret of life. || -42 || Douglas Adams ||