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From: | Jawed Karim <kari0022 AT tc DOT umn DOT edu> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: 3d Engine |
Date: | Tue, 18 Mar 1997 18:26:58 -0600 |
Organization: | University of Minnesota |
Lines: | 19 |
Message-ID: | <332F32D2.638C@tc.umn.edu> |
References: | <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> |
Reply-To: | kari0022 AT tc DOT umn DOT edu |
NNTP-Posting-Host: | pub-16-a-9.dialup.umn.edu |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
jon wrote: > Well, on the first matter, here's a good Abrash 3-d engine demo that a > generous person ported to DJGPP: > > http://www.ee.cornell.edu/~brian/abrash/abrash.html > > I'm hoping he does some more ports. > > And on the second matter, there is a great Watcom-compiled heightfield > rendering demo that I'm hoping to see someone with ability port- you > can find it at: > > http://www.egerter.com/es/engines.html > > This one is looks very much like the Comanche game engine. Try http://jaw3d.home.ml.org for an engine that was developed under djgpp.
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