From: Jawed Karim Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d Engine Date: Tue, 18 Mar 1997 18:26:58 -0600 Organization: University of Minnesota Lines: 19 Message-ID: <332F32D2.638C@tc.umn.edu> References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> Reply-To: kari0022 AT tc DOT umn DOT edu NNTP-Posting-Host: pub-16-a-9.dialup.umn.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp jon wrote: > Well, on the first matter, here's a good Abrash 3-d engine demo that a > generous person ported to DJGPP: > > http://www.ee.cornell.edu/~brian/abrash/abrash.html > > I'm hoping he does some more ports. > > And on the second matter, there is a great Watcom-compiled heightfield > rendering demo that I'm hoping to see someone with ability port- you > can find it at: > > http://www.egerter.com/es/engines.html > > This one is looks very much like the Comanche game engine. Try http://jaw3d.home.ml.org for an engine that was developed under djgpp.