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| Date: | Wed, 19 Mar 1997 12:40:31 +1200 |
| From: | Bill Currie <billc AT blackmagic DOT tait DOT co DOT nz> |
| Subject: | Re: 3d Engine |
| To: | jon <quacci AT vera DOT com> |
| Cc: | djgpp AT delorie DOT com |
| Reply-to: | billc AT blackmagic DOT tait DOT co DOT nz |
| Message-id: | <332F35FF.378@blackmagic.tait.co.nz> |
| Organization: | Tait Electronics NZ |
| MIME-version: | 1.0 |
| References: | <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> |
| <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> | |
| <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> |
jon wrote: > And on the second matter, there is a great Watcom-compiled heightfield > rendering demo that I'm hoping to see someone with ability port- you > can find it at: > > http://www.egerter.com/es/engines.html > > This one is looks very much like the Comanche game engine. I think I've seen it ported to jlib/djgpp on x2ftp in the djgpp2 directory (ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/hgtf_1-0.zip). It has the same picies etc. Bill -- Leave others their otherness.
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