Date: Wed, 19 Mar 1997 12:40:31 +1200 From: Bill Currie Subject: Re: 3d Engine To: jon Cc: djgpp AT delorie DOT com Reply-to: billc AT blackmagic DOT tait DOT co DOT nz Message-id: <332F35FF.378@blackmagic.tait.co.nz> Organization: Tait Electronics NZ MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> jon wrote: > And on the second matter, there is a great Watcom-compiled heightfield > rendering demo that I'm hoping to see someone with ability port- you > can find it at: > > http://www.egerter.com/es/engines.html > > This one is looks very much like the Comanche game engine. I think I've seen it ported to jlib/djgpp on x2ftp in the djgpp2 directory (ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/hgtf_1-0.zip). It has the same picies etc. Bill -- Leave others their otherness.