Mail Archives: djgpp/1997/03/18/17:45:04
On Sun, 16 Mar 1997 21:04:48 GMT, chambersb AT juno DOT com (Benjamin D
Chambers) wrote:
>On Sat, 15 Mar 1997 22:40:15 -0800 "Patrick J. Morris"
><danalas AT postoffice DOT worldnet DOT att DOT net> writes:
>>I was looking for a SVGA 3d Game engine that could be compiled using
>>DJGPP and I couldn't find any. Does anyone know of any that I could
>>use. I am willing to pay for it, but I really would much rather not.
>>Or does anyone know of a powerful SVGA 3D game engine that can be
>>compiled with Watcom?
>Check the 3d Engines List, at http://www.cs.tu-berlin.de/~ki/engines.html
>and you'll find a lot.
Well, on the first matter, here's a good Abrash 3-d engine demo that a
generous person ported to DJGPP:
http://www.ee.cornell.edu/~brian/abrash/abrash.html
I'm hoping he does some more ports.
And on the second matter, there is a great Watcom-compiled heightfield
rendering demo that I'm hoping to see someone with ability port- you
can find it at:
http://www.egerter.com/es/engines.html
This one is looks very much like the Comanche game engine.
- Raw text -