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From: | Niklas <d95-nlu AT nada DOT kth DOT se> |
Newsgroups: | comp.os.msdos.djgpp,comp.graphics.algorithms |
Subject: | Re: VESA 2.0 and NEAR PTR |
Date: | Thu, 13 Mar 1997 16:43:53 +0100 |
Organization: | Solace Computer Society |
Message-ID: | <332820B9.6C1B@nada.kth.se> |
References: | <33232BE7 DOT 2F3D AT nada DOT kth DOT se> <3327780b DOT 7631253 AT news DOT erols DOT com> |
NNTP-Posting-Host: | venus.nada.kth.se |
Mime-Version: | 1.0 |
Lines: | 19 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
enigma wrote: > > int mode = 0x4101; > actually .. send in 101.. much better.. > > VBE_getmodeinfo(mode, &modeinfo); > > if(modeinfo.ModeAttributes & 0x8) > > printf("Linear frame buffer found\n"); > > else { > > printf("Linear frame buffer not found\n"); > > exit(1); > > } but I want a linear frame buffer and that's what the "4" means in 0x4101 the _only_ problem with this code is that it doesn't put a pixel on screen as it should. Niklas ------------------------------------------------------------------------d95-nlu AT nada DOT kth DOT se
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