From: Niklas Newsgroups: comp.os.msdos.djgpp,comp.graphics.algorithms Subject: Re: VESA 2.0 and NEAR PTR Date: Thu, 13 Mar 1997 16:43:53 +0100 Organization: Solace Computer Society Message-ID: <332820B9.6C1B@nada.kth.se> References: <33232BE7 DOT 2F3D AT nada DOT kth DOT se> <3327780b DOT 7631253 AT news DOT erols DOT com> NNTP-Posting-Host: venus.nada.kth.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 19 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp enigma wrote: > > int mode = 0x4101; > actually .. send in 101.. much better.. > > VBE_getmodeinfo(mode, &modeinfo); > > if(modeinfo.ModeAttributes & 0x8) > > printf("Linear frame buffer found\n"); > > else { > > printf("Linear frame buffer not found\n"); > > exit(1); > > } but I want a linear frame buffer and that's what the "4" means in 0x4101 the _only_ problem with this code is that it doesn't put a pixel on screen as it should. Niklas ------------------------------------------------------------------------d95-nlu AT nada DOT kth DOT se