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| From: | brennan AT news DOT rt66 DOT com (Brennan "The Rev. Bas" Underwood) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: register based calling |
| Date: | 13 Mar 1997 13:26:38 -0700 |
| Organization: | Acid Brain |
| Lines: | 17 |
| Distribution: | world |
| Message-ID: | <5g9ntu$3o5$1@mack.rt66.com> |
| References: | <01bc2d73$36c37780$1bb0f8ce AT pquinney> |
| NNTP-Posting-Host: | mack.rt66.com |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
In article <01bc2d73$36c37780$1bb0f8ce AT pquinney>, Ian Mausolus <mausolus AT ican DOT net> wrote: >Watcom C/C++ does a perfect job as far as using registers "between" >functions goes -- does anyone know of a way we could get perfect register >based calling flexibility in DJGPP?? Maybe there is something we can write >ourselves which will handle register based calling properly? Try using the 'inline' keyword to avoid the function call entirely. i.e. inline void draw_compiled_sprite(); Brennan -- brennan AT rt66 DOT com | fsck /u Riomhchlaraitheoir| Rasterfarian | <http://brennan.home.ml.org> -O
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