From: brennan AT news DOT rt66 DOT com (Brennan "The Rev. Bas" Underwood) Newsgroups: comp.os.msdos.djgpp Subject: Re: register based calling Date: 13 Mar 1997 13:26:38 -0700 Organization: Acid Brain Lines: 17 Distribution: world Message-ID: <5g9ntu$3o5$1@mack.rt66.com> References: <01bc2d73$36c37780$1bb0f8ce AT pquinney> NNTP-Posting-Host: mack.rt66.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <01bc2d73$36c37780$1bb0f8ce AT pquinney>, Ian Mausolus wrote: >Watcom C/C++ does a perfect job as far as using registers "between" >functions goes -- does anyone know of a way we could get perfect register >based calling flexibility in DJGPP?? Maybe there is something we can write >ourselves which will handle register based calling properly? Try using the 'inline' keyword to avoid the function call entirely. i.e. inline void draw_compiled_sprite(); Brennan -- brennan AT rt66 DOT com | fsck /u Riomhchlaraitheoir| Rasterfarian | -O