Mail Archives: djgpp/1997/03/13/21:09:32
> Games like DOOM or DUKE3D don't use polygons and textures.They use
> raytracer engines. If you are talking about Quake, it 'cheats' in the
> way it maps textures.It combines affine with perspective correct or
> somthin like that.Like it's doing a correction only every 16 pixels. The
> result is a faster texture mapper but still 'perspective correct' for
> the human eye & mind.
HAHAHAHAHAHAHAHAA ROTFL...... How can we tell _everybody_ the truth
about doom so we don't get these messages anymore?
Doom does _not_ use raycasting, or raytracing. It draws polygons, which are
sorted
through a bsp. Sheesh..
-Josh
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