From: "Josh McDonald" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro perspective-correct texture mapping Date: 13 Mar 1997 22:40:54 GMT Organization: NetEffect Internet Lines: 15 Message-ID: <01bc2ff7$739c9340$14621ecb@homer.effect.net.au> References: <5fg3s0$hob$1 AT troll DOT powertech DOT no> <331F047A DOT 271F AT cam DOT org> NNTP-Posting-Host: emu006.effect.net.au To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > Games like DOOM or DUKE3D don't use polygons and textures.They use > raytracer engines. If you are talking about Quake, it 'cheats' in the > way it maps textures.It combines affine with perspective correct or > somthin like that.Like it's doing a correction only every 16 pixels. The > result is a faster texture mapper but still 'perspective correct' for > the human eye & mind. HAHAHAHAHAHAHAHAA ROTFL...... How can we tell _everybody_ the truth about doom so we don't get these messages anymore? Doom does _not_ use raycasting, or raytracing. It draws polygons, which are sorted through a bsp. Sheesh.. -Josh