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Mail Archives: djgpp/1997/03/04/03:06:30

From: ovek AT arcticnet DOT no (Ove Kaaven)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DirectX ----> OpenGL
Date: Mon, 03 Mar 1997 12:55:39 GMT
Organization: Vplan Programvare AS
Lines: 17
Message-ID: <5fg4ne$htg$1@troll.powertech.no>
References: <c=GB%a=_%p=Indigo_Active_Vi%l=CRIANLARICH-970303121134Z-22 AT crianlarich DOT Indigo>
NNTP-Posting-Host: alwayscold.darkness.arcticnet.no
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Robert Humphris <r DOT humphris AT indigo-avs DOT com> wrote:

>I read that many of the major games companies are turning away from
>DirectX in their droves and moving
>over to SGI's OpenGL api.  I know that this api has been knocking about
>on Linux for some time has any one 
>tried it with DJGPP?  Is it probable that it will port easily with
>DJGPP?  Is it worth doing or should I stay
>with the mighty Allegro?

I believe there is a portable OpenGL clone called Mesa out there, but
don't know whether it has been made to work with DJGPP v2 yet. (On
DJGPP v1, I think it would work with Xlibemu (that used GRX).)
It shouldn't be that hard to port though (just write a suitable device
interface driver).


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