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From: | ovek AT arcticnet DOT no (Ove Kaaven) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: DirectX ----> OpenGL |
Date: | Mon, 03 Mar 1997 12:55:39 GMT |
Organization: | Vplan Programvare AS |
Lines: | 17 |
Message-ID: | <5fg4ne$htg$1@troll.powertech.no> |
References: | <c=GB%a=_%p=Indigo_Active_Vi%l=CRIANLARICH-970303121134Z-22 AT crianlarich DOT Indigo> |
NNTP-Posting-Host: | alwayscold.darkness.arcticnet.no |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Robert Humphris <r DOT humphris AT indigo-avs DOT com> wrote: >I read that many of the major games companies are turning away from >DirectX in their droves and moving >over to SGI's OpenGL api. I know that this api has been knocking about >on Linux for some time has any one >tried it with DJGPP? Is it probable that it will port easily with >DJGPP? Is it worth doing or should I stay >with the mighty Allegro? I believe there is a portable OpenGL clone called Mesa out there, but don't know whether it has been made to work with DJGPP v2 yet. (On DJGPP v1, I think it would work with Xlibemu (that used GRX).) It shouldn't be that hard to port though (just write a suitable device interface driver).
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