Mail Archives: djgpp/1994/10/23/18:21:12
AL> As far as multiple sound modules, I don't know that much about sound
AL> card programming in general (just now learning GUS), but I would like to
AL> integrate work already done by the author of sblaster.zip and Chris
AL> Christensen's libgame.a, but again, I'll need some help getting it
AL> taylored to playing modules. How different is SB1.0 comparted to
AL> wavetable?
God. It's a world of difference. The SB 1.0 has only one channel of digital
playback, so the CPU must mix all of the audio that is put through it in order
to simulate the 4 channels (or whatever) that the mod file wants.
AL> Anyway, I need beta testers for this prerelase, so let me know if
AL> you have a GUS and would be willing to test/work on it...
YES! I'd *love* to. I gave GUS programming a try. But my MOD loader
never worked properly, and I never got the GUS IRQ code working either.
(Hooking the timer IRQ isn't such an awful thing, though.) (I never bothered
figuring out DMA. I poked the samples into GRAM byte by byte. Worked pretty
well, though. (Except that I accidentally incremented my GRAM pointer twice
per sample, which REALLY screwed things up a bit... :)
But yes, I will be more than willing to beta-test it. I do have a GUS and
absolutely love it. (If you don't already, you may wish to subscribe to the
GUS programmer's digest.
To (un)subscribe or get help: <gus-sdk-request AT mail DOT orst DOT edu>
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