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Mail Archives: djgpp/1999/03/08/13:58:17

From: "XtReMe" <xtreme AT x-project DOT demon DOT nl>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Games Programming
Date: Mon, 8 Mar 1999 19:51:32 +0100
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

>>Long enough for the processor architects to design a new processor
>>with new instructions :)  So when the compiler finally compiles 3dnow and
>>mmx code, I'm allready writing newer code for newer processors. I got
>>to survive in the Bits 'n Bytes Battlefield, so speed is the issue here. I
>>don't think 3dnow will ever be implemented in compilers because it's
>>incredibly processor-dependant. The only one's that support it now are
>>the ones from AMD.
>>By the way, compilers are written by men like me, so if we didn't exist,
the
>>code produced by the compilers would be awfully slow. If there even exist
>>a compiler without us.
>>
>
>Thats very big headed of you :-)
>

Would you beleave me if I said the content was about 10 m^3
(me neither :o)

XtReMe



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