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From: | "XtReMe" <xtreme AT x-project DOT demon DOT nl> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Games Programming |
Date: | Mon, 8 Mar 1999 19:51:32 +0100 |
Message-ID: | <920919009.4706.0.spot.d4ee0fa5@news.demon.nl> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
>>Long enough for the processor architects to design a new processor >>with new instructions :) So when the compiler finally compiles 3dnow and >>mmx code, I'm allready writing newer code for newer processors. I got >>to survive in the Bits 'n Bytes Battlefield, so speed is the issue here. I >>don't think 3dnow will ever be implemented in compilers because it's >>incredibly processor-dependant. The only one's that support it now are >>the ones from AMD. >>By the way, compilers are written by men like me, so if we didn't exist, the >>code produced by the compilers would be awfully slow. If there even exist >>a compiler without us. >> > >Thats very big headed of you :-) > Would you beleave me if I said the content was about 10 m^3 (me neither :o) XtReMe
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