From: "XtReMe" Newsgroups: comp.os.msdos.djgpp Subject: Re: Games Programming Date: Mon, 8 Mar 1999 19:51:32 +0100 Message-ID: <920919009.4706.0.spot.d4ee0fa5@news.demon.nl> References: <36c18f61 DOT 4814148 AT ct-news DOT iafrica DOT com> <36D3A63C DOT 3348FE4B AT home DOT com> <920165591 DOT 21226 DOT 0 DOT rover DOT d4ee0fa5 AT news DOT demon DOT nl> <36D9C3C9 DOT CDFDE434 AT cartsys DOT com> <920298719 DOT 20902 DOT 0 DOT spot DOT d4ee0fa5 AT news DOT demon DOT nl> <7bhc9q$gbu$2 AT news5 DOT svr DOT pol DOT co DOT uk> NNTP-Posting-Host: x-project.demon.nl X-NNTP-Posting-Host: x-project.demon.nl:212.238.15.165 X-Trace: news.demon.nl 920919009 spot:4706 NO-IDENT x-project.demon.nl:212.238.15.165 X-Complaints-To: abuse AT demon DOT net X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Lines: 23 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com >>Long enough for the processor architects to design a new processor >>with new instructions :) So when the compiler finally compiles 3dnow and >>mmx code, I'm allready writing newer code for newer processors. I got >>to survive in the Bits 'n Bytes Battlefield, so speed is the issue here. I >>don't think 3dnow will ever be implemented in compilers because it's >>incredibly processor-dependant. The only one's that support it now are >>the ones from AMD. >>By the way, compilers are written by men like me, so if we didn't exist, the >>code produced by the compilers would be awfully slow. If there even exist >>a compiler without us. >> > >Thats very big headed of you :-) > Would you beleave me if I said the content was about 10 m^3 (me neither :o) XtReMe