Date: Fri, 12 Mar 1999 18:42:21 -0500 (EST) From: "Dan Melomedman (free video eden)" To: pgcc AT delorie DOT com Subject: Re: amd and float In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: pgcc AT delorie DOT com X-Mailing-List: pgcc AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Fri, 12 Mar 1999, Henrik Berglund SdU wrote: > Is anyone working on 3dnow support? 3dnow should in some cases improve > float performance much, maybe with four times. Maybe it would be easiest > to do a math link library like libmoto.a for ppc. so one link with that > first "gcc program.c -l3dnow -lm" > > > > > ----------------------------------------------------------------------------- > Henrik DOT Berglund AT mds DOT mdh DOT se > http://www.mds.mdh.se/~adb94hbd/ > > > It would be totally awsome if 3D Now! was just as a switch as anything else. In windoze those instructions give me 20 more frames per second in Quake2 optimized for 3d Now! For Voodoo 2 card, I would imagine Quake 2 and the like would outrun windoze performance under Linux on the same hardware. But again that version of Quake 2 was rewritten, not optimized by a compiler. But still it would be awsome if pgcc had such optimization.