Date: Wed, 04 Jun 1997 10:18:29 -0700 From: Bill Currie Subject: Re: 32 bit DOS - let's bury the hatchet. (offshoot) To: MORRIS JP Cc: chambersb AT juno DOT com, opendos AT delorie DOT com Reply-to: billc AT blackmagic DOT tait DOT co DOT nz Message-id: <3395A365.4D5F@blackmagic.tait.co.nz> Organization: Tait Electronics NZ MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: <199706031438 DOT PAA24994 AT milly> Precedence: bulk MORRIS JP wrote: > Notice, I said "or at least a 386".. the texturemapping routines from DOOM > should suffice, even though DOOM does not support 6dof. And Descent does > support 6dof. And strange things Quake doesn't. Actually, Quake DOES support 6dof (most obvious when you die). The mouse/keyboard gives you 5dof (move on x,y,y and rotate on x and z (assuming z is virtical and x is your sholders)). The 6th dof is seen when you straff (slide sideways) and the world rotates slightly on the y axis. Bill -- Leave others their otherness.