From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) Message-Id: <199705200437.OAA22805@solwarra.gbrmpa.gov.au> Subject: Re: OpenDOS graphics drivers To: NukeEmUp AT thepentagon DOT com Date: Tue, 20 May 1997 14:37:23 +1000 (EST) Cc: opendos AT delorie DOT com In-Reply-To: <1348344101-21163430@diablo.eimages.co.uk> from "David Cantrell" at May 16, 97 11:25:32 am Content-Type: text Precedence: bulk > 32-bit programming is more efficient because: > o I can easily use large data structures > o I can port code from other OSes more easily If you can use larger data structures, you don't have to write extra code to manipulate them; your code runs faster... I don't understand how this thread has managed to keep goin... > My experience is also that a 16-bit compiler (MS QuickC) produces > smaller programs than a 32-bit compiler (DJGPP with GO32.EXE > statically linked). Ummm... *DUH* :) > > If John Carmack is *so* worried about every cycle in a game, why has he > > shifted to Win32 development only? > Cos he can make pots more money that way ;-) Ok... :) Leathal.