Message-Id: <199705151840.OAA01769@delorie.com> Date: Thu, 15 May 1997 13:31:50 -0500 From: "Jonathan E. Brickman" Reply-To: "Jonathan E. Brickman" To: opendos AT delorie DOT com Subject: Games & multitasking Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Precedence: bulk > In action video games, *ANY* overhead is too much overhead. You break the > cache pipeline. You f**kup your prefetch. You lose CLOCK CYCLES. You know > John Carmack has created over 20 diffenrent rendering engines for Quake > during its development? You wouldn't believe what saving a friggin' clock > cycle in an inner loop can give you in gameplay! Agreed. That does not, however, mean that a good game OS shouldn't multitask. Doom for Linux was fabulous. I would say that if a good game OS does multitask, it had better be very damned good (thereby scratch Win95, probably NT 4); but that's another story. Jonathan E. Brickman River City Computing, Inc. (913) 232-6663 http://www.cjnetworks.com/~rivercity brickman AT cjnetworks DOT com It seems to me that men usually think more about carburetors, and women think more about doors. I think the world needs really good carburetors...and really good doors.