Message-Id: <199703291452.PAA16009@magigimmix.xs4all.nl> From: "yeep" To: "OpenDOS" Subject: Fw: Returned mail: User unknown Date: Fri, 28 Mar 1997 16:52:21 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit > > > > >Well, obviously I am foolish enough to be talking about quake, but > the > > fact > > > > >is that id Software have told in an interview that they don't care > > about > > > > >the game (well they care, but it's not the most importent part) they > > want > > > > > > You have misinterpreted the statement and context... > > > > Okay, so I might have brought it more dramatic than it really is, but > > Carmack told in the interview, that their biggest profit is in licensing > > the engine, not in the game itself. > > > > > > >the technology. > > > > >Then they sell the technology and let other companies who've > licensed > > that > > > > >technology make it run on a slower machine. > > > > >Hey, when they said what the minimum specs were for Quake 2..... > > > > >Pentium 200, 32 MB RAM, Very fast video card and a dedicated 3D > > accelerator > > > > >who can do 64000 polygons a second (or something). > > > > >Now THAT'S definitly NOT backwards compatibility. > > > > > > I haven't seen this, so can't comment on this... WHERE is this written > so > > I > > > can have a look? > > > > Some imported American Computer mag. > > I read it right after the release of Quake last year, they were asking > some > > info about Quake II. > > Carmack told that they were gonna try and make realtime curves (nurbs or > > something) and have rough surfaces with dents and all, in stead of your > > normal flat textured polygon. > > Then the interviewer asked what kind of Silicon Graphics we'd need for > > that. > > Carmack answered with the specs I posted earlier, then the interviewer > > asked if he was kidding. > > Carmacj answered with something like, that they're planning on releasing > > Quake II at the end of 1998 (or "when it's done") and that people who > want > > to keep up with technology in software, should expect to also have to > keep > > up with hardware technology. > > I think the magazine was "Computer + Video Games". > > > > Yeep > >