Message-Id: <199703271814.TAA00004@magigimmix.xs4all.nl> From: "yeep" To: Subject: Fw: Returned mail: User unknown Date: Thu, 27 Mar 1997 19:08:19 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit ---------- > Van: Mail Delivery Subsystem > Aan: yeep AT xs4all DOT nl > Onderwerp: Returned mail: User unknown > Datum: donderdag 27 maart 1997 0:41 > > The original message was received at Wed, 26 Mar 1997 18:47:34 +0100 (MET) > from magigimmix.xs4all.nl [194.109.6.25] > > ----- The following addresses have delivery notifications ----- > (unrecoverable error) > > ----- Transcript of session follows ----- > ... while talking to pop.netaddress.usa.net.: > >>> RCPT To: > <<< 553 sorry, that domain isn't in my list of allowed rcpthosts (#5.7.1) > 550 ... User unknown > > ----- Original message follows ----- > > Return-Path: yeep AT xs4all DOT nl > Received: from magigimmix.xs4all.nl (magigimmix.xs4all.nl [194.109.6.25]) by smtp1.xs4all.nl (8.7.6/XS4ALL) with ESMTP id SAA11577; Wed, 26 Mar 1997 18:47:34 +0100 (MET) > Received: from parkview (mas01-14.dial.xs4all.nl [194.109.33.15]) by magigimmix.xs4all.nl (8.7.6/XS4ALL) with ESMTP id SAA29163; Wed, 26 Mar 1997 18:47:32 +0100 (MET) > Message-Id: <199703261747 DOT SAA29163 AT magigimmix DOT xs4all DOT nl> > X-Length: 00000ee1 > Status: N > From: "yeep" > To: "Leath Muller" , > "JP Morris" > Cc: > Subject: Re: [opendos] Wishlist v2.0 > Date: Tue, 25 Mar 1997 18:32:29 +0100 > X-MSMail-Priority: Normal > X-Priority: 3 > X-Mailer: Microsoft Internet Mail 4.70.1155 > MIME-Version: 1.0 > Content-Type: text/plain; charset=ISO-8859-1 > Content-Transfer-Encoding: 7bit > > > > >Well, obviously I am foolish enough to be talking about quake, but the > fact > > > >is that id Software have told in an interview that they don't care > about > > > >the game (well they care, but it's not the most importent part) they > want > > > > You have misinterpreted the statement and context... > > Okay, so I might have brought it more dramatic than it really is, but > Carmack told in the interview, that their biggest profit is in licensing > the engine, not in the game itself. > > > > >the technology. > > > >Then they sell the technology and let other companies who've licensed > that > > > >technology make it run on a slower machine. > > > >Hey, when they said what the minimum specs were for Quake 2..... > > > >Pentium 200, 32 MB RAM, Very fast video card and a dedicated 3D > accelerator > > > >who can do 64000 polygons a second (or something). > > > >Now THAT'S definitly NOT backwards compatibility. > > > > I haven't seen this, so can't comment on this... WHERE is this written so > I > > can have a look? > > Some imported American Computer mag. > I read it right after the release of Quake last year, they were asking some > info about Quake II. > Carmack told that they were gonna try and make realtime curves (nurbs or > something) and have rough surfaces with dents and all, in stead of your > normal flat textured polygon. > Then the interviewer asked what kind of Silicon Graphics we'd need for > that. > Carmack answered with the specs I posted earlier, then the interviewer > asked if he was kidding. > Carmacj answered with something like, that they're planning on releasing > Quake II at the end of 1998 (or "when it's done") and that people who want > to keep up with technology in software, should expect to also have to keep > up with hardware technology. > I think the magazine was "Computer + Video Games". > > Yeep >