Date: 24 Mar 1997 00:51:09 -0000 Message-ID: <19970324005109.18914.qmail@mx03.netaddress.usa.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: opendos AT mail DOT tacoma DOT net From: b52g AT pop DOT netaddress DOT usa DOT net (JP Morris) Subject: Re: [opendos] Wishlist v2.0 >> > Does this mean that id Software's game "Quake" was only >> > programmed in a half-hearted manner because it wont run on a 286? Yes. See below. >> >> Quake wasn't meant to run on a 486 to be honest, so yes i would say it >was >> halfhearted. >> little johnie rainbow would have to sell his 486+ machine to get a >pentium, >> to play this game.. >> do you think that's right? this is exactly what i am talking about. they >> exluded certain people. >> obviously i would not be foolish enough (or maybe i am) to argue about >> running quake on a 286 > Actually I dug up a copy of Ultima Underworld today. Its engine seems to have a lot of Quake's functionality (uses sprite characters though), but it DOES run on a 286! Needs a but of tweaking though. I had to get 'emm286' so I could feed it enough EMS to run. I never play it myself because the screen is too dark and there isn't any gamma correction. I'm sure you could make a 286 quake if you really tried!! Probably best to run it in 286 DPMI. >Well, obviously I am foolish enough to be talking about quake, but the fact >is that id Software have told in an interview that they don't care about >the game (well they care, but it's not the most importent part) they want I found shareware Quake boring. Couldn't be bothered to buy it.. never seen anyone who even played the full version. Needing 6 or more sparcstations to render levels for it was also a big turn-off. >the technology. >Then they sell the technology and let other companies who've licensed that >technology make it run on a slower machine. >Hey, when they said what the minimum specs were for Quake 2..... >Pentium 200, 32 MB RAM, Very fast video card and a dedicated 3D accelerator >who can do 64000 polygons a second (or something). >Now THAT'S definitly NOT backwards compatibility. > > Yeep >