Date: Thu, 20 Mar 1997 05:27:19 -0500 (EST) From: "Mike A. Harris" Reply-To: "Mike A. Harris" To: "Alaric B. Williams" cc: "Colin W. Glenn" , opendos AT mail DOT tacoma DOT net Subject: Re: [opendos] OpenDOS Startup logo [brannanp] In-Reply-To: <858322039.1115152.0@abwillms.demon.co.uk> Message-ID: Organization: Total disorganization. MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Fri, 14 Mar 1997, Alaric B. Williams wrote: > On 12 Mar 97 at 18:40, Colin W. Glenn wrote: > > > > The only problem is when more than one sound attempts to play at > > > the same time. It would be nice if they were mixed. > > > You need both a multi voice sound card and software to handle loading the > > sounds into inactive channels for that to happen. > > Not really. Software mixing is possible; I implemented it under DJGPP > once. I think OS/2 does it, for a start... Exactly. Look at ANY video game. Either for DOS or Linux or whatever. It doesn't matter what sound card you have, you hear multiple sound effects at the same time. The sounds effects are put into some sort of a queue mechanism, and then software mixed and sent to the soundcard. Definately possible on Linux. Look at LinuxDOOM and Abuse for examples. Mike A. Harris | http://blackwidow.saultc.on.ca/~mharris Computer Consultant | Coming soon: dynamic-IP-freedom... My dynamic address: http://blackwidow.saultc.on.ca/~mharris/ip-address.html mailto:mharris AT blackwidow DOT saultc DOT on DOT ca Caldera sues Microsoft - Visit Caldera's website: www.caldera.com