X-Authentication-Warning: delorie.com: mail set sender to geda-user-bounces using -f X-Recipient: geda-user AT delorie DOT com X-Injected-Via-Gmane: http://gmane.org/ To: geda-user AT delorie DOT com From: Kai-Martin Knaak Subject: Re: [geda-user] 3D modelling and gEDA Date: Fri, 14 Jun 2013 20:50:06 +0200 Organization: Institut =?UTF-8?B?ZsO8cg==?= Quantenoptik Lines: 19 Message-ID: References: <51B6CDB6 DOT 1010909 AT estechnical DOT co DOT uk> <51B6DB0E DOT 8000108 AT prochac DOT sk> Mime-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 7Bit X-Complaints-To: usenet AT ger DOT gmane DOT org X-Gmane-NNTP-Posting-Host: bibo.iqo.uni-hannover.de User-Agent: KNode/4.4.11 Reply-To: geda-user AT delorie DOT com Matthew Sager wrote: > I looks really cool I have not used VRML before, but the more options > the better. The project that I am using this scripe for I am building > all the sub-components in OpenSCAD, so it the best fit for me. I am not a particular fan of VRML. More often than not, when I import VRML models into 3D CAD applications, the result was less than perfect (Autocad Inventor, Varicad, solid works). Round surfaces are pieced together by literally thousends of triangles. The object is represented by its combined outer surface rather than by a set of basic object that combine with boolean operations. My ad hoc explanation is, that this format is specifically geared toward "virtual reality". I'd be more than happy to see a lossless path from pcb to a open sourced 3D CAD application and back. This would raise the level of awesomeness of geda by an order of magnitude! ---<)kaimartin(>---