X-Authentication-Warning: delorie.com: mail set sender to geda-user-bounces using -f X-Recipient: geda-user AT delorie DOT com DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:x-received:sender:in-reply-to:references:date :x-google-sender-auth:message-id:subject:from:to:content-type; bh=l4pmlLLsjrMcTer9R/Bpruv6biDd+Sy5UygvhvtbBaw=; b=DwtMWPd1SE+mmzBRmiYBJJ2edKqsK1szwbAKJfoLAUrcd1Z2vpDhBRJI0YJfF9uN/p jy3p/dXvOQ/pWD8j1395DRVu1tW1UNEtO33QJ/Uj1/G6lSAQV3wF3q4fa7TfH2JHqgKN Kz8tNWvb5ke3sGNh8MdPNTzjkX2htkG9hz1CiZULK9Nxk8Sk6mMR5t/YtuX6+TeFoAfj l/6X6U8FWqKlyJAdd9v3LbTxFIH6rNs1qBMU+4ebNNwCXf3gIWlbPb7fDKmdPryEyN/O 6kt0uDFq8U6YmXZC9DwOFV2G0RweSD1TvymNDYs84iKTDYIa6Djtopo5s8zMLJjM1RNL KI/g== MIME-Version: 1.0 X-Received: by 10.224.168.140 with SMTP id u12mr17876533qay.43.1367707273226; Sat, 04 May 2013 15:41:13 -0700 (PDT) Sender: silicon DOT on DOT inspiration AT gmail DOT com In-Reply-To: References: <5183F1E2 DOT 4000804 AT neurotica DOT com> <5183F419 DOT 3010800 AT estechnical DOT co DOT uk> <5183F787 DOT 8040007 AT neurotica DOT com> <5183FAA0 DOT 3030600 AT estechnical DOT co DOT uk> <51841219 DOT 4010906 AT buffalo DOT edu> Date: Sun, 5 May 2013 08:41:13 +1000 X-Google-Sender-Auth: H72lXup8eGRF-ARs2_DGTYSBzNA Message-ID: Subject: Re: [geda-user] need advice about copper "keep out" areas From: Stephen Ecob To: geda-user AT delorie DOT com Content-Type: text/plain; charset=ISO-8859-1 Reply-To: geda-user AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: geda-user AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Sun, May 5, 2013 at 3:43 AM, Nathan Stewart wrote: > Can you have more than one hole in a polygon? I would expect so but my last > attempt didn't work as expected. Yes, it does work. Sometimes the GUI tools are a bit hard to learn. I recommend playing and experimenting with them for a while. Viewing and occasionally editing the save file in a text editor can also provide insights into how the polygons work. > It would also be nice to have an easy way to erode slivers and blunt acute > angles on the remaining polygon after all the clearaces and holes are taken > into account. Eroding slivers is usually pretty easy ... just press the 'k' key over the neighbouring primitives to increase the clearance until the slivers disappear.