X-Authentication-Warning: delorie.com: mail set sender to djgpp-bounces using -f X-Recipient: djgpp AT delorie DOT com DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:x-received:in-reply-to:references:date:message-id :subject:from:to:cc:content-type; bh=AybOzIjQ7lDAlK62FSa2+3IKwdBa2j0C832QLz4rImk=; b=qryBj11rXOKwOB5P7FkeWKsBB6FF0WIHEsRQ6pLOBzVg64v0wRw/rI8rca6KRnS4fq 3tHvJpy4oeeYaKV0OpA/FTLZzzczkFoSO6/W7ToOfEoEeIPkc9Q9rcud7PJ1Qj2wei/9 /Ip7tetTFgDtE0d1m6qQkVBHXEnz87nQY9INv+7tdtfE0mEzCifUdf+6/ybJAmQ0HIZB TpRHAadw99FtuY/o7MarJGxVlC0waS8FOSgQsMjcmzXT7EieKQXq+INRntrK1elW9hLV nIUumYbDcbTM/lRl50cbDPjaVUxM9mSaR0EoQhG87FzlLVGO+nAQq0O03ObWSVlp1jmc BWqg== MIME-Version: 1.0 X-Received: by 10.68.241.103 with SMTP id wh7mr3016209pbc.153.1358345871970; Wed, 16 Jan 2013 06:17:51 -0800 (PST) In-Reply-To: <31C7318849A24F8390A11960BF755036@dev.null> References: <201301131923 DOT r0DJNA3A013357 AT delorie DOT com> <31C7318849A24F8390A11960BF755036 AT dev DOT null> Date: Wed, 16 Jan 2013 16:17:51 +0200 Message-ID: Subject: Re: ANNOUNCE: tcp/ip library Watt-32 (version 2.2 dev-rel. 10) compiled with DJGPP. From: Ozkan Sezer To: djgpp AT delorie DOT com Cc: Gisle Vanem Content-Type: text/plain; charset=ISO-8859-1 Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On 1/16/13, Gisle Vanem wrote: > "Ozkan Sezer" wrote: > >> Is the packet reassembly fixed in the new version? I am >> much interested in that. > > No, but it's on my TODO list and I'd be happy to get some help > with this. Would you be willing to have a look at my latest version > and test it etc.? > Certainly. > I've searched many different implementations & algorithms for the > best IP-defragmentations. Most of them requires lots of malloc() > at run-time. This is big no-no on low-mem systems DOS (esp. 16-bit). > Prone to DoS attacks too. > > Your Hexen (?) game-program must be the only program I'm aware of that > *requires* IP-fragments. Can it really not use TCP streams or UDP packetized > traffic like other well behaved programs? Of course I can change it to not cause frags, but doing that will break backwards compatibility due to protocol changes. The thing is an just old game and what I am doing with it is just porting and maintaining it with maximum compatibility. > > --gv > >