From: "deckerben" Newsgroups: comp.os.msdos.djgpp References: <%0iV9.7623$fK DOT 704115 AT news20 DOT bellglobal DOT com> Subject: Re: Compile Crystal Space with DJGPP Date: Fri, 17 Jan 2003 22:37:13 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Lines: 26 Message-ID: <3e2876fc$0$10610$9b622d9e@news.freenet.de> NNTP-Posting-Host: 80.184.2.85 X-Trace: 1042839293 news.freenet.de 10610 80.184.2.85:1213 X-Complaints-To: abuse AT freenet DOT de To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com "Lise Prud'Homme" wrote in message news:%0iV9.7623$fK DOT 704115 AT news20 DOT bellglobal DOT com... > Does anybody now how to compile crystal space with DJGPP. > I am not sure that crystal space cares much about DJGPP anymore. I encountered several roadblocks during the 'make' process that normally only occurr when the port hasn't been updated for some time (or completed at all). Why not try OpenGL? Very much unlike Crystal Space, The OpenGL API is an acccepted standard in graphics programming. And I am sure that the latest MESA/OpenGL sources are *very* DJGPP compatible, as Daniel Borca is doing a lot to provide a quality DJGPP port. I helped Daniel test the new VGA driver, so the next release will work on NT-based systems, too. BTW: the next major drop of PythonD will probably have a working OpenGL module, we are just waiting on Daniel's glut modifications. http://www.mesa3d.org/ Ben