From: "Alex Vinokur" Newsgroups: comp.os.msdos.djgpp Subject: Allegro & RSXNTDJ Date: Wed, 28 Aug 2002 10:59:28 +0200 Lines: 116 Message-ID: NNTP-Posting-Host: pop03-2-ras5-p238.barak.net.il (212.150.100.238) X-Trace: fu-berlin.de 1030521589 53523031 212.150.100.238 (16 [79865]) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com =========== Windows 2000 DJGPP 2.03 =========== What is the difference between Allegro and RSXNTDJ ? For instance, I would like to build some application with GUI. Which of them (Allegro, RSXNTDJ) should I use ? ######### C:\DJGPP\allegro\readme.txt : BEGIN ######### ### Fragments Allegro Version 4.0.2 A game programming library. ================================== ============ Features ============ ================================== Cross-platform support for DOS, Windows, Unix, BeOS, QNX and MacOS systems. Drawing functions including putpixel, getpixel, lines, rectangles, flat shaded, gouraud shaded, texture mapped, and z-buffered polygons, circles, floodfill, bezier splines, patterned fills, masked, run length encoded, and compiled sprites, blitting, bitmap scaling and rotation, translucency/lighting, and text output with proportional fonts. Supports clipping, and can draw directly to the screen or to memory bitmaps of any size. DOS graphics drivers for VGA mode 13h, mode-X (twenty three tweaked VGA resolutions plus unchained 640x400 Xtended mode), and SVGA modes with 8, 15, 16, 24, and 32 bit color depths, taking full advantage of VBE 2.0 linear framebuffers and the VBE/AF hardware accelerator API if they are available. Additional video hardware support is available from the FreeBE/AF project (http://www.talula.demon.co.uk/freebe/). Windows graphics drivers using DirectX in fullscreen and windowed modes, plus routines for drawing onto GDI device contexts. Unix graphics drivers for X, DGA, fbcon, SVGAlib, VBE/AF, mode-X, and standard VGA. BeOS graphics drivers using BWindowScreen in fullscreen and BDirectWindow in windowed modes. Hardware scrolling and triple buffering (where available), mode-X split screens, and palette manipulation. FLI/FLC animation player. Plays background MIDI music and up to 64 simultaneous sound effects, and can record sample waveforms and MIDI input. Samples can be looped (forwards, backwards, or bidirectionally), and the volume, pan, pitch, etc, can be adjusted while they are playing. The MIDI player responds to note on, note off, main volume, pan, pitch bend, and program change messages, using the General MIDI patch set and drum mappings. DOS version currently supports Adlib, SB, SB Pro, SB16, AWE32, MPU-401, ESS AudioDrive, Ensoniq Soundscape, and Windows Sound System. Windows version supports WaveOut and DirectSound interfaces and the system MIDI drivers. Unix version supports OSS, ESD, and ALSA sound drivers. BeOS version supports BSoundPlayer and BMidiSynth interfaces. All versions provide software wavetable MIDI playback. Easy access to the mouse, keyboard, joystick, and high resolution timer interrupts, including a vertical retrace interrupt simulator in the DOS version. Routines for reading and writing LZSS compressed files. Multi-object data files and a grabber utility. Math functions including fixed point arithmetic, lookup table trig, and 3d vector/matrix/quaternion manipulation. GUI dialog manager and file selector. Built-in support for 16-bit and UTF-8 format Unicode characters. ######### C:\DJGPP\allegro\readme.txt : END ########### ######### C:\DJGPP\rsxntdj\readme.txt : BEGIN ######### ### Fragments RSXNTDJ 1.5.1 ============= 1.1 - What is RSXNTDJ? RSXNTDJ is an add on to DJGPP allowing it to compile both console and GUI Win32 programs. DJGPP is a free 32-bit development system for DOS made up mostly of DOS ports of the famous GNU software. Included is ports for GCC, the binutils, fileutils etc. If you've never heard of DJGPP before I strongly suggest you go to the homepage (http://www.delorie.com/djgpp/) to find out more. ######### C:\DJGPP\rsxntdj\readme.txt : END ########### ================== Alex Vinokur mailto:alexvn AT go DOT to http://up.to/alexvn ==================