X-Authentication-Warning: delorie.com: mailnull set sender to djgpp-bounces using -f From: Andrew Cottrell Newsgroups: comp.os.msdos.djgpp Subject: Re: DPMI Date: Wed, 23 Jan 2002 08:14:29 +1100 Organization: ihug (Sydney) Lines: 26 Message-ID: <09lr4usnf8vt0h1o0el1ql6tg9frtutieq@4ax.com> References: <006301c1a37d$27adb6e0$6e0510ac AT et30> NNTP-Posting-Host: bugstomper.ihug.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: lust.ihug.co.nz 1011734068 29337 203.109.250.24 (22 Jan 2002 21:14:28 GMT) X-Complaints-To: abuse AT ihug DOT co DOT nz NNTP-Posting-Date: Tue, 22 Jan 2002 21:14:28 +0000 (UTC) X-Newsreader: Forte Agent 1.8/32.548 Cache-Post-Path: bugstomper.ihug.com.au!unknown AT p46-max15 DOT syd DOT ihug DOT com DOT au X-Cache: nntpcache 2.3.3 (see http://www.nntpcache.org/) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com >The fact is I'm making some game and I was developing it in MSVC :(. But now >I'm porting it to DJGPP. >In MSVC I didn't have to worry about real or protected mode because it was a >windows console app but in DJGPP I have problems when I load the graphics >because in real mode I can use the amount of memory I want so thats why I'm >needing a DPMI tutorial or something. Please send it to my private if it is >posible. Download Allegro and study it. Allegro is a game developers libary that runs under DJGPP, Windows, X, and other platforms. This should get you started and there are allot of add ons for Allegro including game source. The Allegro home page is http://alleg.sourceforge.net/ Lifted from the Allgegro home page:- Allegro is a game library distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris), Windows, and BeOS (MacOS and QNX ports are in alpha stage). It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI. Andrew