From: "G. S. Ehlers" Newsgroups: comp.os.msdos.djgpp Subject: Mouse flicker under allegro Date: Mon, 17 Sep 2001 21:48:36 -0700 Lines: 20 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 NNTP-Posting-Host: 209.62.165.233 Message-ID: <3ba6b094_2@corp.newsgroups.com> X-Trace: corp.newsgroups.com 1000779924 209.62.165.233 (17 Sep 2001 21:25:24 -0500) X-Comments: This message was posted through Newsfeeds.com X-Comments2: IMPORTANT: Newsfeeds.com does not condone, nor support, spam or any illegal or copyrighted postings. X-Comments3: IMPORTANT: Under NO circumstances will postings containing illegal or copyrighted material through this service be tolerated!! X-Report: Please report illegal or inappropriate use to X-Abuse-Info: Please be sure to forward a copy of ALL headers, INCLUDING the body (DO NOT SEND ATTACHMENTS) Organization: Newsfeeds.com http://www.newsfeeds.com 80,000+ UNCENSORED Newsgroups. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I'm trying to write a game that uses the mouse with allegro. I understand that when you blit to the screen the pointer will flicker but I've tried every combonation of vsync(), blit(), scare_mouse() and unscare_mouse() and even my own function to draw the mouse pointer is there a way to get around the flicker? right now it works like this... do{ //important game junk vsync(); blit(vidbuf, screen, 0,0, 0,0, 640, 480); fillrect(screen, mouse_x, mouse_y, mouse_x+8, mouse_y+8, 0x00FF00); } while (!kbhit()); and I get a blinking yellow box for a pointer. -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- http://www.newsfeeds.com - The #1 Newsgroup Service in the World! -----== Over 80,000 Newsgroups - 16 Different Servers! =-----