From: "Eric Botcazou" Newsgroups: comp.os.msdos.djgpp Subject: Re: What best to use for opengl under djgpp and linux Date: Thu, 28 Jun 2001 21:54:37 +0200 Lines: 13 Message-ID: <9hg1un$2re2$1@news5.isdnet.net> References: <3b33a11d DOT 14867938 AT news DOT adelaide DOT on DOT net> <9h24mc$g9b$1 AT news2 DOT isdnet DOT net> NNTP-Posting-Host: dyn-213-36-128-201.ppp.libertysurf.fr X-Trace: news5.isdnet.net 993757975 93634 213.36.128.201 (28 Jun 2001 19:52:55 GMT) X-Complaints-To: abuse AT isdnet DOT net NNTP-Posting-Date: 28 Jun 2001 19:52:55 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > Is that Allegro on top of OpenGL? Not really on top, I would rather say alongside. AllegroGL lets the user combine the OpenGL API and the Allegro API, so that he can do hardware-accelerated 3D rendering while using Allegro for every other aspect of his game (2D graphics, keyboard, mouse, sound, datafiles and so on). -- Eric Botcazou ebotcazou AT multimania DOT com