Lines: 21 X-Admin: news AT aol DOT com From: forkazoo2 AT aol DOT com (Will R) Newsgroups: comp.os.msdos.djgpp Date: 14 Jun 2001 20:27:50 GMT Organization: AOL http://www.aol.com Subject: DLL's for complete morons... Message-ID: <20010614162750.14789.00001562@ng-mk1.aol.com> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hello, group. I was wondering if anybody could point me toward a web page, or give me some instructions, about anything like DLL's for DJGPP. Basically, I just want an easy way to store a compiled function in an external file, that I can load at run time. I don't care how elegant/portable/etc. the solution is, just something so that I can play around with a little renderer project, and store shaders in external files, and load them at run time, without having to either make my own shader compiler system, or recompile/link the entire renderer. Thanks for your help! I was orginally thinking of just compiling the shaders as separate exe's, loading the exe into memory, and then trying to convince the compiler that there was a function at that address. This idea obviously is ill-fated, so I figured I would check if anybody knows how to do this with DJGPP... ------------------ "We can write Planck's constant using the bytes 08 5C 2F C6 (hex). We can use these bytes as a (quantized!) 32-bit color. Multiplying RGB by A gives us a hunter green." -Ernie W (edited for space) ------------------ I am Will R.