From: gswork AT mailcity DOT com (gswork) Newsgroups: comp.os.msdos.djgpp Subject: Whats going to happen to the hobbyist games scene? Date: 4 Jun 2001 03:57:26 -0700 Organization: http://groups.google.com/ Lines: 20 Message-ID: <81f33a98.0106040257.505e2e6d@posting.google.com> NNTP-Posting-Host: 194.128.229.253 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 991652247 17256 127.0.0.1 (4 Jun 2001 10:57:27 GMT) X-Complaints-To: groups-support AT google DOT com NNTP-Posting-Date: 4 Jun 2001 10:57:27 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Most freeware hobbyists games are, I'd guess, made with DJGPP & Allegro [or Quick Basic!]. Now that Win2000 and XP are set to become the mainstream what do you think will happen to these scenes, which made much use of SVGA and other low level stuff that Win2000 tries to keep away from people? Perhaps you've successflly run games created with DJGPP/Allegro on your W2000 or NT system? Maybe compatibility is not that bad? The average downloader will click away if he sees instructions for getting round windows, changing system settings, or advising dual boot set ups. They generally just want to double click, and I don't blame them. That places the hobbyist in a dilemma. To carry on with DOS programming for a smaller niche hobbyist scene - essentially doing stuff for eachother, or to move out, learn the foggy windows API & DirectX and start over in the hope of getting a wider audience for his/her stuff. What do you see happening?