From: "Eric Botcazou" Newsgroups: comp.os.msdos.djgpp Subject: Re: why Allegro Date: Thu, 17 May 2001 19:17:59 +0200 Lines: 18 Message-ID: <9e114t$23pk$1@news4.isdnet.net> References: <3AFEFB3C DOT F7F89BA2 AT LITech DOT lviv DOT ua> <001d01c0dc64$52876860$6600a8c0 AT mars> <3B02655D DOT 94B592D5 AT eik DOT bme DOT hu> NNTP-Posting-Host: dyn-213-36-129-32.ppp.libertysurf.fr X-Trace: news4.isdnet.net 990119901 69428 213.36.129.32 (17 May 2001 17:18:21 GMT) X-Complaints-To: abuse AT isdnet DOT net NNTP-Posting-Date: 17 May 2001 17:18:21 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > and what about SDL ? The question can be reformulated as: what makes > Allegro more suited to game > programming then all the others? (I'd also love to know the answer...) SDL is much more low-level than Allegro. SDL basically provides a platform-independent abstraction but nothing more, kind of a portable DirectX. For example, you don't have a putpixel() function, you must write it yourself. Neither have you goodies like GUI, datfiles, FLIC player... as found in Allegro. As for libraries in general, you have to choose the one that best fits your needs. -- Eric Botcazou ebotcazou AT multimania DOT com