Message-ID: <3AB3C404.702291F7@home.com> From: Paul Michailidis X-Mailer: Mozilla 4.76 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Pallete Problem! Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 81 Date: Sat, 17 Mar 2001 20:08:10 GMT NNTP-Posting-Host: 24.112.60.10 X-Complaints-To: abuse AT home DOT net X-Trace: news4.rdc1.on.home.com 984859690 24.112.60.10 (Sat, 17 Mar 2001 12:08:10 PST) NNTP-Posting-Date: Sat, 17 Mar 2001 12:08:10 PST Organization: Excite AT Home - The Leader in Broadband http://home.com/faster To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi Im making some intro screens for my game. Right now I'm working on the "company" intro screen but I have a colour problem. I made an image in windows paint. 640 x 480 with 256 colours. The background consists of a black background with grey lines. I blited that to the screen. I set the palette and everythings fine. I then made the logo in a program called DDTitle which has a depth of 24 bits (tried converting to 256 colour, still same problem). Anyway I converted it to a windows bitmap and it looks good. Now when I try to blit the logo onto the background the logo's colours are fine but the background is screwed up. the black turns into blue and the grey turnes into some colour i forget. The logo's colours are fine. I tried it with the images using the same palette and again with separate palettes. No difference. Here's the code #include #include #include #include "allegro.h" #define MAXX 640 #define MAXY 480 BITMAP *ImgTitle; BITMAP *ImgBack; BITMAP *ImgLogo; PALLETE PalTitle; int ErrVmode; int main(int argc, char *argv[]) { allegro_init(); install_keyboard(); install_timer(); ErrVmode=set_gfx_mode(GFX_AUTODETECT, MAXX, MAXY, 0, 0); // change autodetect if (ErrVmode != 0 ) { printf("Error setting graphics mode\n%s\n", allegro_error); allegro_exit (); return 1; } ImgBack = load_bitmap("Data\\4-SBack.bmp", PalTitle); ImgLogo = load_bitmap("Data\\4-SLogo.bmp", PalTitle); if (!ImgBack||!ImgLogo) { printf("Error reading bitmap"); allegro_exit (); return 1; } set_pallete(PalTitle); ImgTitle=create_bitmap(MAXX, MAXY); clear(ImgTitle); do { blit(ImgBack, ImgTitle, 0, 0, 0, 0, MAXX, MAXY); // some work with pixel animation then blitting to ImgBack blit(ImgTitle, screen, 0, 0, 0, 0, MAXX, MAXY); } while (!key[KEY_ESC]); clear_keybuf(); do { blit(ImgBack, ImgTitle, 0, 0, 0, 0, ImgBack->w, ImgBack->h); blit(ImgLogo, ImgTitle, 0, 0, (MAXX/2) - (ImgLogo->w/2), MAXY/4, ImgLogo->w, ImgLogo->h); blit(ImgTitle, screen, 0, 0, 0, 0, MAXX, MAXY); } while (!key[KEY_ESC]); fade_out(2); destroy_bitmap(ImgTitle); allegro_exit(); return 1; } Please help guys!!! Thanks, Paul M.