Message-ID: <3AAB0579.C04BE507@home.com> From: Paul Michailidis X-Mailer: Mozilla 4.76 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: ARRRRGGG!!!! - Problem Solved Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 18 Date: Sun, 11 Mar 2001 04:56:54 GMT NNTP-Posting-Host: 24.112.60.10 X-Complaints-To: abuse AT home DOT net X-Trace: news4.rdc1.on.home.com 984286614 24.112.60.10 (Sat, 10 Mar 2001 20:56:54 PST) NNTP-Posting-Date: Sat, 10 Mar 2001 20:56:54 PST Organization: Excite AT Home - The Leader in Broadband http://home.com/faster To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Basically I installed everything correctly but I didn't set up the environment in the right way. For instance, I did not allocate enough DPMI memory, which is why it came up with the "virtual memory exhausted" error. Anyway, just a general question. What is the point of running "make" in the allegro folder? why is it that you have to make allegro. Shouldn't it be ready to run once you download it? Also, before you run make, there already exists an allegro.h file. Wouldn't that suffice in order to successfully include allegro. Anyway, thanks for all the support guys. Finally many weeks of frustration has come to an end and I can start making my GAMEE!!!! YAAAAA Take it with ease, Paul M.