Message-ID: <003901c09afc$f9767520$6e711440@computer> From: "jonpmccarver" To: Subject: C++ you say? Date: Mon, 19 Feb 2001 23:21:09 -0600 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0030_01C09ACA.A405F8E0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com This is a multi-part message in MIME format. ------=_NextPart_000_0030_01C09ACA.A405F8E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Thank you for the free = compiler/assembler/linker/EveryThingElseINeed. It is great!! =20 I assume that my problems with it are due to my lack of knowledge = concerning your creation, but I still would like to know why it is so = difficult (seemingly impossible) to write high level C++ code. Even = using working code as a template my classes and structures meld into the = ether at runtime. The same code can run seamlessly on Borland 3.01 and = Borland 5.02. Does this involve Borland's Class Library framework, or = am I not doing things right? My main question is: =20 Does DJGPP require me to use a class/structure layout = different from that taught in first year college courses on C++? =20 Also why do pointer arrays tend to fail in keeping their targets? I am = writing code using Allegro (that beautiful graphics API from Shawn = Hargraves) to perform real-time 3D graphics in a game, and my attempts = at nesting data types have all failed forcing me to write the equivalent = of objective C at best. =20 Thank you for your time (both reading this, and slaving over = AT&T standard assembler code) =20 Jonathan McCarver jmccarver AT bitch DOT org ------=_NextPart_000_0030_01C09ACA.A405F8E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
    Thank you for the = free=20 compiler/assembler/linker/EveryThingElseINeed.  It is = great!!
 
I assume that my problems with it = are due to my=20 lack of knowledge concerning your creation, but I still would like to = know why=20 it is so difficult (seemingly impossible) to write high level C++ = code. =20 Even using working code as a template my classes and structures meld = into the=20 ether at runtime.  The same code can run seamlessly on Borland 3.01 = and=20 Borland 5.02.  Does this involve Borland's Class Library framework, = or am I=20 not doing things right?  My main question is:
 
          &nbs= p; Does=20 DJGPP require me to use a class/structure layout different from that = taught in=20 first year college courses on C++?
 
Also why do pointer arrays tend to = fail in=20 keeping their targets?  I am writing code using Allegro (that = beautiful=20 graphics API from Shawn Hargraves) to perform real-time 3D graphics in a = game,=20 and my attempts at nesting data types have all failed forcing me to = write the=20 equivalent of objective C at best.
 
        Thank=20 you for your time (both reading this, and slaving over AT&T standard = assembler code)
 
          &nbs= p;=20 Jonathan McCarver
          &nbs= p; jmccarver AT bitch DOT org
<= /BODY> ------=_NextPart_000_0030_01C09ACA.A405F8E0-- Shop online without a credit card http://www.rocketcash.com RocketCash, a NetZero subsidiary