X-Originating-IP: [200.42.4.118] From: "Norberto Alfredo Bensa" To: References: <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com> Subject: Re: how did Quake do it??? Date: Thu, 1 Feb 2001 14:54:52 -0300 Organization: nBens@ Computers X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Message-ID: X-OriginalArrivalTime: 01 Feb 2001 18:02:32.0144 (UTC) FILETIME=[25EAA500:01C08C79] Reply-To: djgpp AT delorie DOT com From: "Tom St Denis" > In article <3A7876BC DOT 2060603 AT operamail DOT com>, > Sahab Yazdani wrote: > > okay, I'm wondering, how did the original Quake manage to make > > networking under DOS work??? i know it opened up some kind of portal > > into Windows and then used that as its transport, but HOW???? anybody > > know, care to tell the rest of us???? > > No they didn't. > > Only winquake supports TCP/IP games. > > Tom > DOSQuake can do TCP/IP when running under windows with help from a driver. The driver is a Win32 app, which intercepts messages from DOSQuake and translates them to Windows through Winsock (I think, I haven't seen the source code in detail). Best regards, Norberto